๐Ÿ“„

Comb Filtering

Mark as In Progress

์ •์˜

์›์Œ ์‹ ํ˜ธ์— Time
๐Ÿ“„
Delay
๊ฐ€ ๋ฐœ์ƒํ•œ ๋™์ผํ•œ ๋ณต์ œ ์‹ ํ˜ธ๊ฐ€ ๋”ํ•ด์ง€๋ฉด์„œ ํŠน์ •
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Frequency - Hz (์ฃผํŒŒ์ˆ˜)
๋Œ€์—ญ๋“ค์ด ์ฃผ๊ธฐ์ ์œผ๋กœ ์ƒ์‡„๋˜๊ฑฐ๋‚˜ ์ฆํญ๋˜์–ด
๐Ÿ“„
Frequency Response
๊ณก์„ ์ด ๋จธ๋ฆฌ๋น— ๋ชจ์–‘์„ ๋„๋Š” ํ˜„์ƒ ํ˜น์€ ๊ทธ Signal Processing Filter์ด๋‹ค.

์„ค๋ช…

1930๋…„๋Œ€ ํ†ต์‹ ๋ง๊ณผ ์˜ํ™” ๋™์‹œ ๋…น์Œ ํ˜„์žฅ์—์„œ Microphone ๋‘ ๋Œ€์— ๋“ค์–ด์˜ค๋Š” ์†Œ๋ฆฌ์˜ ๋„๋‹ฌ ์‹œ๊ฐ„์ฐจ๋กœ ์ธํ•ด ์ฒ˜์Œ ์ธ์ง€๋œ ๋ฌผ๋ฆฌ์  ์™œ๊ณก ํ˜„์ƒ์ด๋‹ค. ์•„๋‚ ๋กœ๊ทธ ๋ฐœ์ „ ์ดํ›„์—๋Š” ์ด Delay time์„ ์˜๋„์ ์œผ๋กœ ๋ฏธ์„ธํ•˜๊ฒŒ ์กฐ์ ˆํ•˜์—ฌ
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Flanger
๋‚˜
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Chorus
๊ฐ™์€ ํŠน์ˆ˜ ํšจ๊ณผ๋ฅผ ๋งŒ๋“œ๋Š” ํ•ต์‹ฌ ์•Œ๊ณ ๋ฆฌ์ฆ˜์œผ๋กœ ์ •๋ฆฝ๋˜์—ˆ๋‹ค.
์›์Œ ์‹ ํ˜ธ์™€ Delayed๋œ ์‹ ํ˜ธ์˜
๐Ÿ“„
Phase - ฯ† (์œ„์ƒ)
๊ฐ€ ๊ฒน์น˜๋Š” ๊ณณ์€ ์†Œ๋ฆฌ๊ฐ€ ์ฆํญ๋˜๊ณ  Phase๊ฐ€ ์™„์ „ํžˆ ๋’ค์ง‘๋Š” ๊ณณ์€ ์†Œ๋ฆฌ๊ฐ€ ์‚ฌ๋ผ์ง€๋Š” Interference ํ˜„์ƒ์ด Frequency Spectrum ์ „๋ฐ˜์— ๊ฑธ์ณ ์ผ์ •ํ•œ ๊ฐ„๊ฒฉ์œผ๋กœ ๋ฌดํ•œํžˆ ๋ฐœ์ƒํ•œ๋‹ค. ํ˜„์—… Audio Pipeline์—์„œ๋Š” ๋™์‹œ๋…น์Œ์‹œ ๋ฐ˜๋“œ์‹œ ์œ„์ƒ์ •๋ ฌ์„ ํ™•์ธํ•˜์—ฌ ์ด Filtering ํ˜„์ƒ์œผ๋กœ ์ธํ•œ Tone ์™œ๊ณก์„ ๋ฌผ๋ฆฌ์ ์œผ๋กœ ๋ฐฉ์ง€ํ•˜๋Š” ๊ฒƒ์ด ๊ฐ€์žฅ ๊ธฐ์ดˆ์ ์ธ ์›์น™์ด๋‹ค.

์›๋ฆฌ

  1. Time Delay ๋ณต์ œ
    1. ์›์Œ ์‹ ํ˜ธ๋ฅผ Millisecond ๋‹จ์œ„๋กœ ๋ฏธ์„ธํ•˜๊ฒŒ ์ง€์—ฐ์‹œํ‚จ ๋’ค ๋‹ค์‹œ ์›๋ž˜์˜ Signal Path์— ํ•ฉ์‚ฐํ•˜์—ฌ ๋ฌผ๋ฆฌ์ ์ธ ํŒŒ๋™ Interference ํ™˜๊ฒฝ์„ ์ธ์œ„์ ์œผ๋กœ ์กฐ์„ฑํ•œ๋‹ค.
  1. Constructive Interference ์ฆํญ
    1. ๋‘ ํŒŒํ˜•์˜ Phase๊ฐ€ ์ •ํ™•ํžˆ 360๋„ ๋ฐฐ์ˆ˜๋กœ ์ผ์น˜ํ•˜๋Š” ํŠน์ • ์ฃผํŒŒ์ˆ˜ ๋Œ€์—ญ์—์„œ๋Š” ์—๋„ˆ์ง€๊ฐ€ ์ˆ˜ํ•™์ ์œผ๋กœ ์™„๋ฒฝํ•˜๊ฒŒ ๋”ํ•ด์ ธ ์›๋ž˜๋ณด๋‹ค ์ตœ๋Œ€ 6 dB๊นŒ์ง€ ์ง„ํญ ๋ ˆ๋ฒจ์ด ์ปค์ง„๋‹ค.
  1. Destructive Interference ์†Œ๋ฉธ
    1. Delayed Signal์˜ Phase๊ฐ€ ์›๋ณธ๊ณผ ์ •ํ™•ํžˆ 180๋„ ๋ฐฐ์ˆ˜๋กœ ์—‡๊ฐˆ๋ฆฌ๋Š” ์ฃผํŒŒ์ˆ˜ ๋Œ€์—ญ์—์„œ๋Š” ์–‘๊ณผ ์Œ์˜ Acustic Energy๊ฐ€ ๋งน๋ ฌํžˆ ์ถฉ๋Œํ•˜์—ฌ ํ•ด๋‹น ๋Œ€์—ญ์˜ ์†Œ๋ฆฌ๊ฐ€ ์™„๋ฒฝํ•˜๊ฒŒ 0์œผ๋กœ ์†Œ๋ฉธํ•˜๋Š”
      ๐Ÿ“„
      Notch Filter
      ํ˜„์ƒ์ด ๋ฐœ์ƒํ•œ๋‹ค.
  1. Harmonic Distortion ๋ฐœ์ƒ
    1. ์ƒ์‡„์™€ ์ฆํญ์ด ๋ฒˆ๊ฐˆ์•„ ์ผ์–ด๋‚˜๋Š” ์ฃผํŒŒ์ˆ˜ ๊ฐ„๊ฒฉ์ด ๊ธฐ๋ณธ Delay Time์˜ ์—ญ์ˆ˜์— ๋น„๋ก€ํ•˜์—ฌ ์ผ์ •ํ•œ ๋น—์‚ด ๊ฐ„๊ฒฉ์œผ๋กœ ๋‚˜ํƒ€๋‚˜๋ฉฐ ์ด๋กœ ์ธํ•ด ์›๋ž˜ ์•…๊ธฐ๊ฐ€ ๊ฐ€์ง„ ๊ณ ์œ ์˜
      ๐Ÿ“„
      Harmonics (๋ฐฐ์Œ)
      ๊ตฌ์กฐ๊ฐ€ ํ›ผ์†๋˜๊ณ  ์ฐจ๊ฐ€์šด ๊ธˆ์†์„ฑ ์งˆ๊ฐ์ด ๋ง์ž…ํ˜€์ง„๋‹ค.

๊ตฌ์กฐ

Feedforward Comb Filter ์ˆ˜ํ•™ ์—ฐ์‚ฐ์‹

y[n]=x[n]+ฮฑx[nโˆ’K]y[n] = x[n] + \alpha x[n-K]

์˜ˆ์‹œ

Drum Multi-mic Phase Alignment

Snare Drum์„ ๋…น์Œํ•  ๋•Œ Top
๐Ÿ“„
Microphone
๊ณผ Bottom ๋งˆ์ดํฌ์˜ ๋ฌผ๋ฆฌ์  ๊ฑฐ๋ฆฌ ์ฐจ์ด๋กœ ์ธํ•ด ํ•„์—ฐ์ ์œผ๋กœ Millisecond ๋‹จ์œ„์˜ ๋„๋‹ฌ ์‹œ๊ฐ„ Delay๊ฐ€ ๋ฐœ์ƒํ•œ๋‹ค. ์ด๋ฅผ ๊ทธ๋Œ€๋กœ Mixing Bus์— ํ•ฉ์น˜๋ฉด Interference ํ˜„์ƒ์ด ๋ฐœ์ƒํ•˜์—ฌ Snare ํŠน์œ ์˜ ์•Œ๋งน์ด ์žˆ๋Š” ํƒ€๊ฒฉ๊ฐ์ด ํŒŒ๊ดด๋˜๋ฏ€๋กœ
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Digital Audio Workstation - DAW
๋‚ด๋ถ€์—์„œ ๋‘ ํŠธ๋ž™์˜ ํŒŒํ˜• ์‹œ์ž‘์ ์„ Sample ๋‹จ์œ„๋กœ ์™„๋ฒฝํ•˜๊ฒŒ ๋‹น๊ฒจ ์ •๋ ฌํ•˜๊ฑฐ๋‚˜ Phase Invert ์Šค์œ„์น˜๋ฅผ ์กฐ์ž‘ํ•˜์—ฌ ์ƒ์‡„๋ฅผ ๋ฌผ๋ฆฌ์ ์œผ๋กœ ํ•ด๊ฒฐํ•œ๋‹ค.

Flanger ๋ณ€์กฐ ์‚ฌ์šด๋“œ ๋””์ž์ธ

Guitar Sound Design ๊ณผ์ •์—์„œ ์›๋ณธ ์‹ ํ˜ธ์— ๊ทน๋„๋กœ ์งง์€ Delayed Signal์„ ๋ณ‘๋ ฌ๋กœ ๋”ํ•˜๊ณ 
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Low Frequency Oscillator - LFO
๋ฅผ ์ด์šฉํ•ด ๊ทธ Delay Time์„ ๋Š์ž„์—†์ด ์š”๋™์น˜๊ฒŒ ๊ตฌ๋™ํ•œ๋‹ค. ๋น—์‚ด ๋ฌด๋Šฌ ๋ชจ์–‘์˜ ๋พฐ์กฑํ•œ ์ƒ์‡„ ๋Œ€์—ญ์ด Frequency Spectrum ์œ„๋ฅผ ์ขŒ์šฐ๋กœ ๊ฑฐ์น ๊ฒŒ ์“ธ๊ณ  ์ง€๋‚˜๊ฐ€๋ฉด์„œ ์ œํŠธ๊ธฐ ์—”์ง„์ด ๋‚ ์•„๊ฐ€๋Š” ๋“ฏํ•œ ๊ฐ•๋ ฌํ•˜๊ณ  ์‚ฌ์ดํ‚ค๋ธ๋ฆญํ•œ Flanger ์‚ฌ์šด๋“œ๋ฅผ ์ฐฝ์ถœํ•˜๋Š” ํ•„์ˆ˜ ํŒŒ์ดํ”„๋ผ์ธ์ด๋‹ค.

Live Room Acoustic ํ™˜๊ฒฝ ์ œ์–ด

Monitor Speaker์—์„œ ์ผ์ฐจ์ ์œผ๋กœ ๋ฐฉ์‚ฌ๋œ Direct Sound์™€ Control Room ๋’ท๋ฒฝ ์ฝ˜ํฌ๋ฆฌํŠธ์— ๋ถ€๋”ชํ˜€ ์ˆ˜ Millisecond ๋Šฆ๊ฒŒ Engineer์˜ ์ฒญ๊ฐ์— ๋„๋‹ฌํ•˜๋Š” ๋ฐ˜์‚ฌ์Œ์ด ์ข์€ ๊ณต๊ฐ„ ๋‚ด๋ถ€์—์„œ ๊ฒฐํ•ฉํ•œ๋‹ค. ์ด ํ˜„์ƒ์œผ๋กœ ์ธํ•ด ๋ชจ๋‹ˆํ„ฐ๋ง ํ™˜๊ฒฝ์˜ ์ „์ฒด ์ฃผํŒŒ์ˆ˜ ์‘๋‹ต ๊ณก์„ ์ด ์‹ฌ๊ฐํ•˜๊ฒŒ ์™œ๊ณก๋˜๋ฏ€๋กœ ๋’ท๋ฒฝ์— Bass Trap์ด๋‚˜ ๊ณ ๋ฐ€๋„ ํก์Œ์žฌ๋ฅผ ์„ค์น˜ํ•˜์—ฌ ๋ฐ˜์‚ฌ์Œ ์—๋„ˆ์ง€๋ฅผ ์†Œ๋ฉธ์‹œ์ผœ ์ •ํ™•ํ•œ ๋ฏน์‹ฑ ๋ ˆํผ๋Ÿฐ์Šค๋ฅผ ํ˜„์—…์—์„œ ํ™•๋ณดํ•œ๋‹ค.

Mark as Done
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