๐Ÿ“„

Audio Bus

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์ •์˜

Unreal Engine ๋‚ด๋ถ€์—์„œ ํŠน์ • Audio Source์˜ Signal์„ ๋‹ค๋ฅธ ์ˆ˜์‹ ๋ถ€๋กœ ์ „๋‹ฌํ•˜๊ฑฐ๋‚˜ ์—ฌ๋Ÿฌ Signal์„ ํ•˜๋‚˜๋กœ ๋ฌถ์–ด Effect ์ฒ˜๋ฆฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉํ•˜๋Š” ๊ฐ€์ƒ์˜ Patch Cable ์—ญํ• ์˜ Data Asset์ด๋‹ค.

์„ค๋ช…

๊ณผ๊ฑฐ ์•„๋‚ ๋กœ๊ทธ Studio ํ™˜๊ฒฝ์—์„œ ์ˆ˜๋งŽ์€
๐Ÿ“„
Microphone
Signal์„
๐Ÿ“„
Mixing Console
์˜ ํ•œ ์ฑ„๋„๋กœ ๋ชจ์œผ๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉํ•˜๋˜ ๋ฌผ๋ฆฌ์ ์ธ Bus ๊ฐœ๋…์—์„œ ์œ ๋ž˜ํ–ˆ๋‹ค.
Game Engine ๋ฐœ์ „ ์ดˆ๊ธฐ์—๋Š” ์†Œ๋ฆฌ์˜ ์ถœ๋ ฅ ๋ฐฉํ–ฅ์ด Master ํ•˜๋‚˜๋ฟ์ด์—ˆ์œผ๋‚˜ Epic Games๊ฐ€ Audio Engine์„ ๊ฐœํŽธํ•˜๋ฉฐ
๐Ÿ“„
Sound Submix
์™€ ํ•จ๊ป˜ ๋™์ ์ธ Signal Routing์„ ์œ„ํ•ด ๋„์ž…ํ–ˆ๋‹ค.
Submix๊ฐ€ ๊ณ„์ธต์ ์ธ ๋ฏน์‹ฑ ํŠธ๋ฆฌ๋ฅผ ๊ตฌ์„ฑํ•œ๋‹ค๋ฉด Audio Bus๋Š” ํ•„์š”ํ•  ๋•Œ๋งˆ๋‹ค Source์˜ Signal์„ ๋ณต์‚ฌํ•˜์—ฌ ํŠน์ •
๐Ÿ“„
Plug-In
์ด๋‚˜ Metasound ๋ณ€์ˆ˜๋กœ ์ง์ ‘ ๊ฝ‚์•„ ๋„ฃ๋Š” ์œ ์—ฐํ•œ Send Network๋ฅผ ํ˜•์„ฑํ•œ๋‹ค.
ํ˜„์—… Pipeline์—์„œ๋Š” Sidechain Compression์„ ์œ„ํ•œ Trigger Signal์„ ์ถ”์ถœํ•˜๊ฑฐ๋‚˜ ํŠน์ • ๋ฌด๊ธฐ ์†Œ๋ฆฌ๋งŒ ๋ชจ์•„ ๊ณต๊ฐ„ ์Œํ–ฅ ์ฒ˜๋ฆฌ๋ฅผ ์šฐํšŒ์‹œํ‚ค๋Š” ๋“ฑ ๋ณต์žกํ•œ
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Dynamic Audio Processor - DSP
ํ๋ฆ„์„ ์„ค๊ณ„ํ•˜๋Š” ํ•ต์‹ฌ ํ†ต์‹  ๊ทœ์•ฝ์œผ๋กœ ์“ฐ์ธ๋‹ค.

์›๋ฆฌ

  1. Signal Routing ๋ณต์ œ
    1. ์›๋ณธ Audio Source์˜ ์†Œ๋ฆฌ ์—๋„ˆ์ง€๋ฅผ ์›๋ณธ ์ถœ๋ ฅ๊ณผ ๋ฌด๊ด€ํ•˜๊ฒŒ ๋…๋ฆฝ์ ์ธ ๊ฒฝ๋กœ๋กœ ๋ณต์ œํ•˜์—ฌ ์ง€์ •๋œ ๋„์ฐฉ์ง€๋กœ ์ „์†กํ•˜๋Š” ๊ฐ€์ƒ์˜ ํ†ต์‹  ์„ ๋กœ๋ฅผ ๊ตฌ์ถ•ํ•œ๋‹ค.
  1. ๐Ÿ“„
    Sidechain
    Trigger ์ „์†ก
    1. ํƒ€๊ฒŸ์ด ๋˜๋Š” ์˜ค๋””์˜ค์˜ ์ง„ํญ ์ˆ˜์น˜๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ถ”์ถœํ•˜์—ฌ ๋‹ค๋ฅธ ์˜ค๋””์˜ค์˜ Volume์„ ๋ˆ„๋ฅด๋Š”
      ๐Ÿ“„
      Compressor
      ์˜ ์ œ์–ด Signal๋กœ ์ „๋‹ฌํ•˜๋Š” ๋ฌผ๋ฆฌ์  ๋งค๊ฐœ์ฒด ์—ญํ• ์„ ํ•œ๋‹ค.
  1. Pre ๋ฐ Post ๋ถ„๊ธฐ ์ œ์–ด
    1. ์˜ค๋””์˜ค Signal์„ ๋ณต์ œํ•˜์—ฌ ๋ณด๋‚ผ ๋•Œ ์›๋ณธ Source์˜ Volume ๊ฐ์‡ ๊ฐ€ ์ ์šฉ๋˜๊ธฐ ์ „์˜ ์ˆœ์ˆ˜ Signal์„ ๋ณด๋‚ผ์ง€ ๊ฐ์‡ ๊ฐ€ ์ ์šฉ๋œ ํ›„์˜ Signal์„ ๋ณด๋‚ผ์ง€ ์„ ํƒํ•˜์—ฌ ๋ฏน์‹ฑ์˜ ์œ ์—ฐ์„ฑ์„ ํ™•๋ณดํ•œ๋‹ค.
  1. Metasound ๋ณ€์ˆ˜ ์—ฐ๋™
    1. ๊ฒŒ์ž„ ์›”๋“œ์—์„œ ๋ฐœ์ƒํ•˜๋Š” ๋ณตํ•ฉ์ ์ธ ์˜ค๋””์˜ค Signal์„ ํ•˜๋‚˜๋กœ ๋ชจ์•„ Metasound ๋‚ด๋ถ€์˜ Audio ์ž…๋ ฅ ํ•€์œผ๋กœ ์ง์ ‘ ์ „์†กํ•จ์œผ๋กœ์จ ์ ˆ์ฐจ์ ์ธ Sound Design์˜ ๊ธฐ์ดˆ ์žฌ๋ฃŒ๋กœ ํ™œ์šฉํ•œ๋‹ค.

๊ตฌ์กฐ

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์˜ˆ์‹œ

Sidechain Compression Mixing

๋ฐฐ๊ฒฝ ์Œ์•…์ด ์žฌ์ƒ๋˜๋Š” ์ƒํ™ฉ์—์„œ ๋Œ€์‚ฌ๋‚˜ ๊ฒฝ๊ณ ์Œ์ด ๋ช…ํ™•ํžˆ ๋“ค๋ฆฌ๋„๋ก ์ œ์–ดํ•œ๋‹ค. ๋Œ€์‚ฌ ์˜ค๋””์˜ค ์†Œ์Šค์— Audio Bus๋ฅผ Send๋กœ ์—ฐ๊ฒฐํ•˜๊ณ  ๋ฐฐ๊ฒฝ์Œ์•…์ด ํ†ต๊ณผํ•˜๋Š” Submix์˜ Compressor ํ”Œ๋Ÿฌ๊ทธ์ธ์— ์ด Bus๋ฅผ ์ˆ˜์‹ ํ•˜๋„๋ก ๋ผ์šฐํŒ…ํ•˜์—ฌ ๋Œ€์‚ฌ๊ฐ€ ๋‚˜์˜ฌ ๋•Œ๋งˆ๋‹ค ์Œ์•… Volume์ด ์ˆ˜ํ•™์ ์œผ๋กœ ๊นŽ์ด๋„๋ก ์„ค๊ณ„ํ•œ๋‹ค.

์ ˆ์ฐจ์  ํ™˜๊ฒฝ์Œ Metasound ์ฒ˜๋ฆฌ

๊ฒŒ์ž„ ๋‚ด ์—ฌ๋Ÿฌ ๋ผ๋””์˜ค๋‚˜ ํ…”๋ ˆ๋น„์ „์—์„œ ๋‚˜์˜ค๋Š” ์†Œ๋ฆฌ๋“ค์„ ๋‹จ์ผ Audio Bus๋กœ ๋ชจ์€๋‹ค. ์ด๋ฅผ ํ•˜๋‚˜์˜ ๊ฑฐ๋Œ€ํ•œ Metasound๋กœ ์ „์†กํ•˜์—ฌ ์‹ค์‹œ๊ฐ„ Delay๋‚˜ Distortion ๊ฐ™์€ ๋ฌด๊ฑฐ์šด DSP ์—ฐ์‚ฐ์„ ๊ฐœ๋ณ„ ์†Œ์Šค๊ฐ€ ์•„๋‹Œ Bus ์ „์ฒด์— ํ•œ ๋ฒˆ๋งŒ ์ ์šฉํ•จ์œผ๋กœ์จ CPU ์—ฐ์‚ฐ๋Ÿ‰์„ ๊ทน์ ์œผ๋กœ ์ ˆ์•ฝํ•œ๋‹ค.

Source Effect ๋™์  ํ• ๋‹น ๋ถ„๊ธฐ

๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์ค‘ ์บ๋ฆญํ„ฐ๊ฐ€ ํŠน์ˆ˜ ์Šคํ‚ฌ์„ ์‚ฌ์šฉํ•  ๋•Œ Audio Bus๋ฅผ ํ™œ์šฉํ•œ๋‹ค. ์›๋ณธ ๋ฐœ์†Œ๋ฆฌ๋‚˜ ๋ฌด๊ธฐ ์†Œ๋ฆฌ๋ฅผ ๊ทธ๋Œ€๋กœ ๋‘๋ฉด์„œ ํŠน์ • ์กฐ๊ฑด์—์„œ๋งŒ Bus๋กœ Signal์„ ๋ถ„๊ธฐ์‹œ์ผœ Chorus๋‚˜ Flanger ๊ฐ™์€ ํŠน์ˆ˜ ๊ณต๊ฐ„ Effect๋ฅผ ์ž…ํžŒ ๋’ค ๋‹ค์‹œ Master Submix๋กœ ํ•ฉ์ณ ์ž…์ฒด์ ์ธ ์ฒญ๊ฐ ๊ฒฝํ—˜์„ ์œ ๋„ํ•œ๋‹ค.
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