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Sound Attenuation - ATT

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์ •์˜

Unreal Engine ๋‚ด๋ถ€์—์„œ 3D ๊ณต๊ฐ„์˜ Audio Source์™€ Listener ์‚ฌ์ด์˜ ๋ฌผ๋ฆฌ์  ๊ฑฐ๋ฆฌ์— ๋น„๋ก€ํ•˜์—ฌ Volume๊ณผ ๊ธฐํƒ€ Audio ์†์„ฑ์ด ๊ฐ์†Œํ•˜๋Š” ๋ฐฉ์‹์„ ์ œ์–ดํ•˜๋Š” ๋ฐ์ดํ„ฐ Asset์ด๋‹ค.

์„ค๋ช…

๊ณผ๊ฑฐ 2D Game ํ™˜๊ฒฝ์—์„œ๋Š” Audio๊ฐ€ ํ™”๋ฉด ์ „์ฒด์— ๊ท ์ผํ•˜๊ฒŒ ํผ์ ธ ๊ณต๊ฐ„๊ฐ์„ ํ˜•์„ฑํ•˜๋Š” ๊ฒƒ์ด ๋ฌผ๋ฆฌ์ ์œผ๋กœ ๋ถˆ๊ฐ€๋Šฅํ–ˆ๋‹ค.
3D Game Engine ๋„์ž… ์ดํ›„ Epic Games๋Š” ํ˜„์‹ค์˜
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Inverse-square Law (์—ญ์ œ๊ณฑ ๋ฒ•์น™)
๋ฅผ ๋ชจ๋ฐฉํ•˜์—ฌ Listener์™€์˜ ๊ฑฐ๋ฆฌ์— ๋”ฐ๋ผ Audio Volume์„ ์ˆ˜ํ•™์ ์œผ๋กœ ๊นŽ์•„๋‚ด๋Š” System์„ ๊ฐœ๋ฐœํ–ˆ๋‹ค.
๋‹จ์ˆœํžˆ ์†Œ๋ฆฌ ํฌ๊ธฐ๋ฅผ ์ค„์ด๋Š” ๊ฒƒ์„ ๋„˜์–ด
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Filter
์™€
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Reverb
Send ์–‘์„ ๊ฑฐ๋ฆฌ์— ๋”ฐ๋ผ ๋™์ ์œผ๋กœ ์กฐ์ ˆํ•ด ๋Œ€๊ธฐ ํก์ˆ˜ ํ˜„์ƒ๊นŒ์ง€ ์ •๋ฐ€ํ•˜๊ฒŒ ๊ตฌํ˜„ํ•œ๋‹ค.
ํ˜„์—… Pipeline์—์„œ๋Š” ์ด Asset์„
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Sound Cue - SC
์— ๋ถ€์ฐฉํ•˜์—ฌ Player๊ฐ€ World๋ฅผ ํƒ์ƒ‰ํ•  ๋•Œ ์†Œ๋ฆฌ์˜ ์œ„์น˜์™€ ๊นŠ์ด๋ฅผ ์ •ํ™•ํžˆ ์ธ์ง€ํ•˜๊ฒŒ ๋งŒ๋“œ๋Š” ํ•„์ˆ˜ ์ œ์–ด ์žฅ์น˜๋กœ ํ™œ์šฉํ•œ๋‹ค.

์›๋ฆฌ

  1. Distance Model ์ ์šฉ
๊ฑฐ๋ฆฌ ๊ฐ์‡  ๊ณก์„ ์„ Linear ํ˜น์€ Logarithmic ๊ฐ™์€ ์ˆ˜ํ•™์  ํ•จ์ˆ˜๋กœ ๊ทœ์ •ํ•˜์—ฌ ๊ณต๊ฐ„์˜ ๋ฌผ๋ฆฌ์  ํŠน์„ฑ์— ๋งž๋Š” Volume ํ•˜๋ฝ ๊ถค์ ์„ ์—ฐ์‚ฐํ•œ๋‹ค.
  1. Inner Radius ๋ฐ Falloff Distance ์„ค์ •
Volume์ด 100 ํผ์„ผํŠธ๋กœ ์œ ์ง€๋˜๋Š” ๋‚ด๋ถ€ ๊ตฌ์—ญ๊ณผ ์†Œ๋ฆฌ๊ฐ€ 0์œผ๋กœ ์†Œ๋ฉธํ•˜๋Š” ์ตœ๋Œ€ ํ•œ๊ณ„ ๊ฑฐ๋ฆฌ๋ฅผ ์„ค์ •ํ•˜์—ฌ ์ˆ˜์Œ ๋ฒ”์œ„๋ฅผ ๋ฌผ๋ฆฌ์ ์œผ๋กœ ๊ตฌ์ฒดํ™”ํ•œ๋‹ค.
  1. Spatialization 3D Panning
Audio๊ฐ€ Listener๊ฐ€ ๋ฐ”๋ผ๋ณด๋Š” Camera ํšŒ์ „ ๊ฐ๋„์— ๋”ฐ๋ผ ์–‘์ชฝ
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Speaker
๋กœ ๋‚˜๊ฐ€๋Š” ๋น„์œจ์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋ถ„๋ฐฐํ•˜์—ฌ ๋ช…ํ™•ํ•œ ์ •์œ„๊ฐ์„ ํ™•๋ณดํ•œ๋‹ค.
  1. Air Absorption Filter ์ œ์–ด
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Cutoff Frequency
๊ฑฐ๋ฆฌ๊ฐ€ ๋ฉ€์–ด์งˆ์ˆ˜๋ก ๊ณ ์Œ์—ญ๋Œ€๊ฐ€ ๊ณต๊ธฐ์— ํก์ˆ˜๋˜๋Š” ๋ฌผ๋ฆฌ ํ˜„์ƒ์„ ๋ชจ๋ฐฉํ•˜์—ฌ ๊ฑฐ๋ฆฌ์— ๋น„๋ก€ํ•ด
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Low-pass Filter
์˜ ๋ฅผ ๋‚ฎ์ถ”๋Š” ์—ฐ์‚ฐ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค.

๊ตฌ์กฐ

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์˜ˆ์‹œ

Weapon ๋ฐœ์‚ฌ์Œ ๊ณต๊ฐ„๊ฐ ๊ตฌํ˜„

์ด๊ธฐ Audio์— Attenuation์„ ํ• ๋‹นํ•˜์—ฌ ๊ฑฐ๋ฆฌ์— ๋”ฐ๋ฅธ Volume ๊ฐ์†Œ๋ฅผ ์œ ๋„ํ•œ๋‹ค. Air Absorption ๊ธฐ๋Šฅ์ด ๋™์‹œ ์ž‘๋™ํ•˜์—ฌ ๊ฑฐ๋ฆฌ๊ฐ€ ๋ฉ€์–ด์งˆ์ˆ˜๋ก ๊ณ ์Œ์—ญ์ด ๊นŽ์ธ ๋‘”ํƒํ•œ ์ž”ํ–ฅ๋งŒ ๋‚จ์•„ ์ „์žฅ์˜ ๋ฌผ๋ฆฌ์  ๊นŠ์ด๋ฅผ ๋ช…ํ™•ํžˆ ํ˜•์„ฑํ•œ๋‹ค.

Vehicle ์†Œ๋ฆฌ ์ „ํ™˜ ์ œ์–ด

์ž๋™์ฐจ Actor์˜ Engine ์†Œ๋ฆฌ์— Logarithmic ๊ณก์„ ์„ ์ ์šฉํ•œ๋‹ค. Player๊ฐ€ ๋‹ค๊ฐ€๊ฐˆ ๋•Œ ์†Œ๋ฆฌ๊ฐ€ ๊ฐ‘์ž๊ธฐ ์ปค์ง€์ง€ ์•Š๊ณ  ๋ถ€๋“œ๋Ÿฌ์šด ์ƒ์Šน ๊ณก์„ ์„ ๊ทธ๋ฆฌ๋„๋ก ์œ ๋„ํ•˜์—ฌ ๊ฑฐ์นœ Volume ๋ณ€ํ™”๋กœ ์ธํ•œ ์ฒญ๊ฐ์  ํ”ผ๋กœ๋„๋ฅผ ํ†ต์ œํ•œ๋‹ค.

UI System ์•Œ๋ฆผ ๋ถ„๋ฆฌ

Inventory ์กฐ์ž‘ ๊ฐ™์€ UI Audio์—๋Š” Attenuation Asset์„ ์ ˆ๋Œ€ ์ ์šฉํ•˜์ง€ ์•Š๋Š”๋‹ค. ๋ฌผ๋ฆฌ์  ์œ„์น˜์™€ ๋ฌด๊ด€ํ•˜๊ฒŒ ํ•ญ์ƒ ์ผ์ •ํ•œ Volume์œผ๋กœ ์žฌ์ƒ๋˜๋„๋ก ์„ค์ •ํ•˜์—ฌ 3D ๊ณต๊ฐ„ ์Œํ–ฅ๊ณผ ์‹œ์Šคํ…œ ํ”ผ๋“œ๋ฐฑ์„ ์™„๋ฒฝํžˆ ๋ถ„๋ฆฌํ•œ๋‹ค.
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