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Audio ์ „์šฉ Game Instance Subsystem๊ณผ Audio Core

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๋ฌธ์ œ์  ํŒŒ์•…

์˜ค๋””์˜ค ์‹œ์Šคํ…œ์„ ๊ตฌํ˜„ํ•˜๋Š”๋ฐ ๊ฐ€์žฅ ๊ฑธ๋ฆผ๋Œ์ด ๋˜๋Š”๊ฑด Level์ด ๋ฐ”๋€” ๋•Œ๋งˆ๋‹ค ์Œ์•…์„ ๊ฐ•์ œ์ ์œผ๋กœ ๋Š์–ด์•ผ ํ•œ๋‹ค๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ด๊ฑธ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์‹ฑ๊ธ€ํ†ค ํŒจํ„ด ๊ธฐ๋ฐ˜ ์˜์†์„ฑ์„ ๊ฐ€์ง€๋Š” ์ „์—ญ Scope๋ฅผ ํ†ตํ•ด ์ ‘๊ทผํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ์„ค๊ณ„ ๋ฐฉํ–ฅ์„ ์žก์•˜์Šต๋‹ˆ๋‹ค.
Project Settings > Maps & Modes > Game Instance > Game Instance Class์— ์ด๋ฏธ BP_GI๊ฐ€ ์ฐจ์ง€ํ•˜๊ณ  ์žˆ๋‹ค๋Š”๊ฑธ ํŒŒ์•…ํ–ˆ์œผ๋ฉฐ, ์Œ์•… ์‹œ์Šคํ…œ์„ BP_GI ์•ˆ์—์„œ ๊ตฌํ˜„ํ•˜๋Š”๊ฑด BP_GI๊ฐ€ ๋น„๋Œ€ํ•ด์ ธ ๋ฒ„๋ฆฌ๊ธฐ์— ๋ชจ๋“ˆํ™”๋ฅผ ํ•˜์—ฌ ๋ถ„๋ฆฌํ•˜๋Š”๊ฒƒ์ด ์ ํ•ฉํ•˜๋‹ค๊ณ  ๊ฒฐ์ •ํ–ˆ์Šต๋‹ˆ๋‹ค.
๋˜ํ•œ ๋ชจ๋“ˆํ™”๋กœ ์ธํ•œ ๋ถ€์ˆ˜์ ์ธ ํšจ๊ณผ๋กœ ๋‹จ์ผ ์ฑ…์ž„ ์›์น™๊ณผ ๊ด€์‹ฌ์‚ฌ ๋ถ„๋ฆฌ๊ฐ€ ๋”ฐ๋ผ์˜ค๋Š”๊ฒƒ์„ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ๋‹ค๊ณ  ์ƒ๊ฐํ–ˆ์Šต๋‹ˆ๋‹ค.
๋”ฐ๋ผ์„œ ์œ„์™€๊ฐ™์€ ์ด์œ ๋กœ Game Instance Subsystem์„ ๋งŒ๋“ค๊ธฐ๋กœ ๊ฒฐ์ •ํ•˜์˜€์œผ๋ฉฐ, ์˜ค๋กœ์ง€ ์ด ๊ฒŒ์ž„์˜ Audio System๋งŒ์„ ์œ„ํ•œ ํด๋ž˜์Šค๊ฐ€ ๋ ๊ฒƒ์ž…๋‹ˆ๋‹ค.
Cropout ํ”„๋กœ์ ํŠธ๊ฐ€ ์‚ฌ์šฉ์ค‘์ธ Game Instance Class Blueprint
Cropout ํ”„๋กœ์ ํŠธ๊ฐ€ ์‚ฌ์šฉ์ค‘์ธ Game Instance Class Blueprint

ํ•ด๊ฒฐ๋ฐฉ์•ˆ

Game Instance Subsystem ํด๋ž˜์Šค ์ƒ์„ฑ ํ›„, UCLASS ๊ด„ํ˜ธ์•ˆ์— Abstract๋ฅผ ์ถ”๊ฐ€ํ•˜์—ฌ ์ถ”ํ›„ ์‹ฑ๊ธ€ํ†ค ํŒจํ„ด์ด ๋ถ•๊ดด๋˜์ง€ ์•Š๊ฒŒ๋” ๋งŒ๋“ค์—ˆ์œผ๋ฉฐ, Blueprintable์„ ์ถ”๊ฐ€ํ•˜์—ฌ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ž์‹ ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ๊ฒŒ ์„ค์ •ํ•ด๋†“์•˜์Šต๋‹ˆ๋‹ค.
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Subsystems/GameInstanceSubsystem.h" #include "CropoutAudioSubsystem.generated.h" /** * */ UCLASS(Abstract, Blueprintable) class CROPOUTSAMPLEPROJECT_API UCropoutAudioSubsystem : public UGameInstanceSubsystem { GENERATED_BODY() };
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์ดํ›„ @/Content/Audio/Core/Blueprints์— CropoutAudioSubsystem Class๋ฅผ ์ฐธ์กฐํ•˜๋Š” BPS_AudioCore๋ฅผ ๋ฏธ๋ฆฌ ์ƒ์„ฑํ•˜์˜€์œผ๋ฉฐ, Play_Sound๋ผ๋Š” Custom Event๋„ ๋จผ์ € ๋งŒ๋“ค์–ด ์ฃผ์—ˆ์Šต๋‹ˆ๋‹ค.
Play_Sound Custom Event๋Š” ์†Œ๋ฆฌ๊ฐ€ ๋‚˜์•ผ ํ•  ๋ชจ๋“ ๊ณณ์—์„œ ํ˜ธ์ถœ๋  ์˜ˆ์ •์ด๋ฉฐ ๋™๊ธฐ, ๋น„๋™๊ธฐ์™€ UI, Music, Ambience, SFX ๊ตฌ๋ถ„ ํ›„ ์‚ฌ์šฉ๋  Play Sound 2D์™€ Play Sound at Location์€ Data Driven ๋ฐฉ์‹์œผ๋กœ ํ†ต์ œํ•˜๋„๋ก ๋งŒ๋“ค ์˜ˆ์ •์ž…๋‹ˆ๋‹ค.
Content Drawer์— ํ‘œ์‹œ๋˜๊ณ  ์žˆ๋Š” BPS_AudioCore
Content Drawer์— ํ‘œ์‹œ๋˜๊ณ  ์žˆ๋Š” BPS_AudioCore
BPS_AudioCore ์•ˆ์— ์ƒ์„ฑ๋œ Play_Audio Custom Event
BPS_AudioCore ์•ˆ์— ์ƒ์„ฑ๋œ Play_Audio Custom Event
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